Work with artists efficiently, craft your game faster.

As an artist, technical artist and producer I blend my disciplines together so teams can achieve more through better organization, communication and workflows.


Passionate artistic problem solver with systematic approach who is present, active and deeply engaged with the needs of the development team.
No portioning out cryptic advice, instead I join your team and work with you closely through every milestone and every problem that you may face.


Let’s chat about the support you need!

Book a 30 min consultation call

Free for a limited time

How can I support you?

  • Firefight specific production problems so the team can focus on the important work.

  • Speed up art output, save time and money by getting more consistent results when working with contractors.

  • Create a solid plan from vague ideas, organize your project and team in a short period of time.

  • Turn technical and design constraints into art workflows that simplify development.

  • Create key art assets while tackling everything mentioned above.


    All my services are designed to be flexible and Indie team friendly, and are meant to give you the support you need exactly when you need it.

    Send me a message or schedule a consultation call! Let’s discuss your needs further!

  • Free for a limited time!
    I am happy to answer your questions about my services or go over your specific needs.

  • Whenever you need emergency production support during a crucial time of development, or just want some help on a growing project.


    Production support starts at $1000/month


    Services offered:

    • Project and team organization.

    • Improving art pipelines.

    • Scheduling and road mapping.

    • Project specific documentation.

    • Improving collaboration and  communication.

  • If you require help with setting up high level art workflows or just need extra help with creating characters for your game.

    Art services start from 1500$ / month.

    Services offered:

    • Establishing art workflows that meet your artistic and performance expectations.

    • Unifying quality benchmarks of art received from contractors.

    • Mentoring and bringing the artist's skills up to meet the intended quality bar.

    • Decreasing art turnaround times.

    • Creating character assets and character shaders for your projects.


  • If it is a particularly tough time in the production or you just need someone who can help you with art and production. 


    This service starts from 6000$ and is a minimum 3 months contract.


    Services offered:

    • Creating key character art assets while bringing up art quality across the project.

    • Creating a schedule for the project and organising art workflows.

    • Improving team collaboration as well as mentoring character artists.

Pricing

My prices start from:

  • $1000/month for Production

  • $1500/month for Art

  • $6000/3 months for Art and Production bundle

    My prices scale up depending on the complexity of your project/team size and your specific needs.



    • On what you need, your project, team size and the length of contract.

    • If you are a solo developer or a small indie team it is only fair to price you lower.

    • For complex projects with longer deadlines and several teams that require more work - prices will scale up.

    • I hope to bring services that are actually affordable and flexible for everyone.

    • If you are expending your art team or starting a brand new project - I would recommend around 3+ months.

    • 1 month is perfect for a small project with simplistic art style.

    • 6+ months are best for complex projects, several teams or if art and production support is required.

What People Are Saying

  • Working with June made a noticeable and immediate difference for both me and the entire team. They are an exceptionally organized person, and that organization translated directly into smoother workflows, clearer expectations, and far less friction across art production. Once June joined, things simply became easier. Communication improved, details were tracked thoughtfully, and the team was able to focus more energy on creating great art rather than battling through process issues. June has a natural way of bringing structure without making things feel rigid. Through clear documentation, thoughtful planning, and a strong eye for consistency, they helped teams align on quality and work more efficiently. Their calm, supportive approach raised the overall bar while also improving turnaround time, and any indie team or publisher would greatly benefit from the clarity and ease they bring to art production.

    — Yuki Takahashi - Ex Ubisoft, 2K, EA

  • Over the past few months, I have had the pleasure of working closely with June. With them as our producer, they managed to organize our production flow, keep the team on track to hit our targets, and lead team meetings that allowed us to continue to achieve our milestones. They also work as one of our artists, who I frequently collaborate on my level design work. They have a fantastic eye for not only aesthetics, but how that art can functionally translate into in-engine assets. June has been a boon to our team and I do not think we could have achieved as much as we have without them.

    — Collin MacGregor - Level Designer

  • June joined us at a crucial moment. We were looking to get a closed test playable demo together in a few short months. They brought their knowledge of Art/Tech Art and Production to the team. June's contributions included translating vision into a workable style, first in Miro and then implementing in game. This was fundamental in getting the team excited. With my time being stretched thin between Creative Direction and running the studio, June brought a Production rigor to meet the goal. This included a clear schedule with deliverables and tracking through Jira, weekly check-ins. Most importantly, June's arrival lit a fire under us and got everyone focused again. They fit in the culture and continued our tradition of empowering individual team members to believe in their ideas and do great work

    - Drew Smith - Studio Head and Executive Producer

Let’s talk about what you need.

I would love to discuss your project and team needs so we can pick the best service and length of contract for you!