For Indie Developers

Catalyst Dev Support

Let’s make more games happen!

As an artist, technical artist and producer I blend my experiences in those disciplines to create art workflows, find ways to bring out the team’s synergy and help projects gain their momentum.

My goal is to be present, active and deeply engaged with the needs of the development team.
No portioning out cryptic advice, instead I join your team and work with you closely through every milestone and every problem that you may face.
The main objective is to build a tailored approach to art and production that will work specifically for your team and continue to actively help you through out the development.

For Publishers
About me

For Indie Teams

These services are designed to give you the support you need exactly when you need it.
I work on your schedule, with your tools helping you achieve your specific vision. My process is always hands on, working directly with your team and putting your project’s needs first.
I am excited to use my production and artistic skills to support you on your game development journey.

  • Free for a limited time!
    I am happy to answer your questions about my services or go over your specific needs!

  • Whenever you need emergency production support during a crucial time of development, or just want some help on a growing project. Here is what I am offering:

    • Project and team organization.

    • Scheduling and road mapping.

    • Project specific documentation.

    • Improving collaboration and communication.

    Production support starts at $1000/month
    All my services are designed to be flexible and Indie team friendly, please use the contact from to discuss your needs further!

  • If you require help with setting up high level art workflows or just need an extra help with creating characters for your game. Here is what I am offering:

    • Establishing art workflows that meet your artistic and perfromance expectations.

    • Unifying quality benchmarks of art recieved from contractors.

    • Mentoring and bringing artist’s skills up to meet intended quality bar.

    • Decreasing art turnaround times.

    • Creating character assets and character shaders fro your projects.

    Art services start from 1500$ / month.
    All my services are designed to be flexible and Indie team friendly, please use the contact from to discuss your needs further!

  • If it is a particularly tough time in the production or you just need someone who can help you with art and production. Here is what I offer:

    • Creating key character art assets while brining up art quality across the project.

    • Creating schedule for the project and organising art workflows.

    • Improving team collaboration as well as mentoring character artists.


    This service starts from 6000$ and is a minimum 3 months contract.


    All my services are designed to be flexible and Indie team friendly, please use the contact from to discuss your needs further!

Contact

Book a 30 min consultation call

Free for a limited time

Book

For Publishers

I aim to provide Publishers with a reassurance that the project that they invested in can be done efficiently and that the Indie team you are working with is set up for success.
I use my AAA and Indie experience to help Publishers and Indie teams to save money and time by establishing better art and production workflows, reducing the amount of time it takes to produce art and overall having a smoother experience creating a game.
My unique blend of experiences is perfect for teams that are rapidly expanding their art department, struggling with art production or simply need that little bit of support during a difficult time in development.

  • I am happy to answer your questions about my services or go over your specific needs!

  • Whenever you have a project that is falling behind or the team that just needs a little bit of support. Her is what I offer:

    • Getting projects back on track.

    • Scheduling and road mapping.

    • Helping teams gain control of their projects.

    • Helping teams establish better communication.

    • Working closely with developers to make sure they stay on top of their milestones.


    All my services are designed to be flexible and customizable, please use the contact from to discuss your needs further!

  • Art can cost a lot, we can bring down the costs by establishing better workflows, getting artists on the same skills level, establishing better communication and reducing feedback time. Here is what I am offering:

    • Establishing art workflows.

    • Unifying quality benchmarks of art received from contractors.

    • Mentoring and bringing artist’s skills up to meet intended quality bar.

    • Decreasing art turnaround times.

    • Creating character assets and character shaders for your projects.

    All my services are designed to be flexible and customizable, please use the contact from to discuss your needs further!

  • Perfect if art and project organization needs to be addressed at the same time. Here is what I offer:

    • Creating key character art assets while brining up art quality across the project.

    • Creating schedule for the project and organising art workflows.

    • Improving team collaboration as well as mentoring character artists.

    All my services are designed to be flexible and customizable, please use the contact from to discuss your needs further!

  • I am happy to take on several projects from the same publisher.
    Supporting different projects in differnt stages of development, or staggering projects one after another with varying levels of support.
    I am happy to discuss your specific needs and come up with a plan that works for you!

Contact

What People Are Saying

  • Over the past few months, I have had the pleasure of working closely with June. With them as our producer, they managed to organize our production flow, keep the team on track to hit our targets, and lead team meetings that allowed us to continue to achieve our milestones. They also work as one of our artists, who I frequently collaborate on my level design work. They have a fantastic eye for not only aesthetics, but how that art can functionally translate into in-engine assets. June has been a boon to our team and I do not think we could have achieved as much as we have without them.

    — Collin MacGregor - Level Designer

  • Working with June (Liz) made a noticeable and immediate difference for both me and the entire team. They are an exceptionally organized person, and that organization translated directly into smoother workflows, clearer expectations, and far less friction across art production. Once June joined, things simply became easier. Communication improved, details were tracked thoughtfully, and the team was able to focus more energy on creating great art rather than battling through process issues. June has a natural way of bringing structure without making things feel rigid. Through clear documentation, thoughtful planning, and a strong eye for consistency, they helped teams align on quality and work more efficiently. Their calm, supportive approach raised the overall bar while also improving turnaround time, and any indie team or publisher would greatly benefit from the clarity and ease they bring to art production.

    — Yuki Takahashi - Ex Ubisoft, 2K, EA

Pricing

My prices start from:

  • $1000/month for Production

  • $1500/month for Art

  • $6000/3 months for Art and Production bundle

    My prices scale up depending on the complexity of your project/team size and your specific needs.



  • On what you need, your project, team size and the length of contract.
    If you are a solo developer or a small indie team it is only fair to price you lower.
    For complex projects with longer deadlines and several teams that require more work - prices will scale up.
    I hope to bring services that are actually affordable and flexible for everyone.

  • If you are expending your art team or starting a brand new project - I would reccomend around 3+ months.
    1 month is perfect for a small project with simplistic art style.
    6+ months are best for complex projects, several teams or if art and production support is required.

Let’s make more games happen

I would love to discuss your project and team needs so we can pick the best service and length of contract for you!

I am June and I am a game developer with 9+ years of experience in both AAA and Indie. This business is started and built on a singular desire to make more games happen.

Working in leadership positions I learned how to effectively build a team that is proactive, collaborative and goal oriented.
Working with character art outsource really showed me how to move the production forward while elevating art quality, directing artists to create consistent art at reduced time frames.
I saw that success of the project isn’t dependent on just production, tech or art as separate disciplines. In reality you need to combine the knowledge and approach from all 3 to be able to successfully deliver an impactful game on time.

This is exactly what I aim to provide to Indie developers and Publishers.

I approach creating a game and working with a team from organizational, artistic and technical perspective improving collaboration, speed and helping the team achieve their goals no matter where they are on their development journey.